A horizontally scrolling run&jump game by Anne Onimous, fixed up by Dr. B.
Use J to jump, S to slide, F to flip. The objective is to avoid hitting
obstacles on a horizontally scrolling track. The game uses some machine
language subroutines.
In this two-player game, you have to shoot your opponent's space ship
before he catches you. The game is very playable thanks to its machine
language subroutines.
Defend your space station against enemy forces. The first part contains
the instructions (in German). The actual game is in the second part.
The colours are initially wrong.
Control the cyan car on the right of the screen, avoid hitting the enemy
car and pick up the points in the maze. Controls: A=accelerate,
D=decelerate, and J,K to change tracks.
Neutralize bombs on the screen by walking to them. The correct answer
to the question "blam no?" is the difference of the value at top right
and the value at bottom left. A good game for learning subtraction, but
otherwise very boring. Written in BASIC.
Bomb a city with an aeroplane before you hit the buildings. Only
one bomb may be in the air at a time. Press F to release bombs.
The instructions are in German.
Bomb a city with an aeroplane before you hit the buildings. Only
one bomb may be in the air at a time. Press F1 to release bombs.
The instructions are in Dutch.
In this two-player logical game, you place buttons on the playing field
on squares that do not contain your opponent's buttons. If the amount
of buttons in a square equals the amount of its neighboring squares, the
square will explode, i.e. the buttons in it will move to the neighboring
squares, and any buttons in them will change to your colour. The game
will end when you destroy the opponent's all buttons or when the playing
field reaches the "critical mass", i.e. it keeps exploding forever.
A 2D shooting game. Shoot the ghosts and the vampire in the center
of the screen. The first part contains the instructions in German, and
the second part is the actual game in English.
Shoot randomly falling enemy objects with six fixed cannons. Controls:
ZAQ to fire the left column of cannons, CDE to fire the right
column, and PL/; to move the guy on the bottom of the screen.
A graphical adventure by J Ferrari of Ferrasoft. "The object of the
game is to search the tomb of Tut until you find the sacred golden
death mask. At the start of the game the mask can be seen at the
top left of the screen. Joystick or z=left,c=right,f1=up,f7=down
guide Archie through the corridors of doom. Collect gold on the way
around but avoid the guardians. Hurry back to the exit before your
lamp dims. Should you die on the way around, you and your gold will
stay buried with Tut." The game makes heavy use of machine language
subroutines.
A game of skill. "Lucy" moves along the bottom of the screen and bugs move
across the top. Press the RETURN key to "unleash the hungry lizard's
tongue" to catch the bugs. Custom-character graphics.
Strategic-type game. Use your main and secondary guns and torpedoes to
destroy light, medium, and heavy enemy ships that come onto your radar.
A supply ship comes along every so often to replenish your limited
weapons. Your Computer controls shooting accuracy, so don't let its
rating go down too far. Run out of energy and you're dead in the water.
Another vertically scrolling car-driving game. Collect happy faces, avoid
all other things. Requires joystick. This game is written in machine
language.
A "Simon"-alike game by yours truly [Craig Bruce]. Repeat the pattern
of lights in the sequence that the computer displays them. Six lights,
variable speed.
"Shooting Gallery" by Siva R. Krishna, published in
"Compute's Second book of Vic-20 Games" in 1984.
Uploaded by the author, http://www.sivakrishnaprogram.com/.
Blast the invading ships. Controls: N=rotate left, M=rotate right,
SHIFT=fire, CTRL=super zapper. Programmed by Jeff C. Minter. Released
in 1982 by Vicsoft Software, P.O. Box 251, Gosnells, Western Australia 6110.
At http://www.yakyak.org/viewtopic.php?t=13391, Jeff Minter a.k.a. Yak
of Llamasoft confirms that he wrote this game: "It *IS* my game, something
I did as part of the set of games sold by DK'Tronics. Knowing just how, ah,
*scrupulous* the DK'Tronics bloke was I am not surprised to find it
apparently sold on to someone else in the US to sell."
Steering your vessel (a hash mark "#"), try to reach a ball at the low
right corner without hitting other objects that appear on the screen.
The controls are I, J, K and M.
Shoot ufo rays before they hit your cannons. Use the keys @:;/ to aim
and the keys 1, 2 or 3 to fire. The game works with at most 3k expansion.
The game is annoyingly slow.