ScoreUPa+#SEQ formatted GEOS file V1.08l `00` ~@@gLd%%c ScoreUP v1.0Dale D. LutesA GEOS puzzle-game for 1 playerB  `;:<8D0=80. i  i `8` 6 #0 B Z1 Q`+$JJJe  ` ` $ ; H K` `  {L, .    ` ` Xe  b¥i$ B` `eee` )Ӆ x `@ee(ee `iee)ȑ(ȑ` `iEi `e  e  ` H)8 ' h) '` )q p)ppe 08` )8`sr )q8`pG )qeܥ8`sr` , 0۩  8  ۩  '   ` X 9 $ 8$ { `$JJJqpeppq X8 eqp H  K` s؅rL s rL s;rLsor ''((sr H` (`  G V `(U 6(5 ( ScoreUP was originally developed as a board game by Sid Sackson and appeared in the April/May 1987 issue of Games magazine. This GEOS version of ScoreUP is copyright (c) 1997 by Dale D. Lutes. It is free to copy, but may not be sold for profit. If you like the program, I'd like to hear from you. Please send a letter or postcard to: Dale Lutes 11102 W. 17th Street N. Wichita, KS 67212-1187;:<`  Z _Y Q V© Z Y Q V©Z Y Q V `(_ 6(5 ( You have four pieces each of yellow, green, blue, and red. The object of the game is to advance the pieces to cover the highest scoring spaces on the board. Moving a Piece: Move one piece at a time by clicking on it. A piece will move exactly as many spaces forward as there are pieces in the vertical column that it leaves from. That is, if there are two pieces in a particular column, either may move forward two spaces. The one left behind can move only one space on the next turn. The pieces move across the board from left to right, always staying in their rows.;:<`6(5 ( Restrictions on Movement: Only one piece may occupy a space at a time. Pieces may jump over other pieces as long as they land on empty spaces. Two pieces of the same color may never be in the same column at the same time. Therefore, you may never move a piece to a column that already contains a piece of that same color. The most advanced piece of a color may not make any one-space moves. That is, a piece which is alone in a column cannot move if the other three pieces of the same color are behind it on the board.;:<`6(5 ( Scoring: When you cannot make any more forward moves, the game is over. The score is determined by adding up the values of the scoring spaces which are occupied by the playing pieces. A perfect game of 600 points is possible, but not easily accomplished. A score of 500 points is excellent, and 400 points is very good.;:<`0`)a0{8 s` wȾw `HINQ - ,3 D#pc000102030405060  The piece would move beyond the end of the board A piece may not land on an occupied squareTwo of the same color may not be in the same columnThe most advanced of any color may not move 1 square   $.8BLV`jto??l0 0c0`l0 0c0``0 c0``0 c0``p0 c?À`ǁxǀǁxǁǁ8xǁǁ;1xǁǁ;1xǁ?;dBiS*2n- z *k,3geosgameinfoIhelpHnew gameUNquitUQ?#UEUU9U|UTU* US U UN Ur U89 Up UT U* US U UN Ur U89 Up UT U? _ U _ Us_89U>p_?qUq?_qq_p `po_qoqo_qo?qo_>o?o_oo _o o P  _ S!XXXXXXXXXXX_!!XXXXXXXXXXX_!!XXXXXXXXXXX_!!XXXXXXXXXXX_!!U_ U_ U_ U_ U_ ##U##U##U-/? ?)?` )B  l'i0 - *0,)@ 0P0 -`